WHY WE CREATE

The gaming industry and their creators have dreamed of worlds that laid untouched waiting to be explored. These stories that accompany these worlds have brought many of us to tears. They've also elicited many smiles, choice words, and challenged us to envision different ways to tell stories. There have been may stories and undeniably one thing that will always be present in all of those stories is the hero. Heroes have taken many shapes and forms over the years but no matter how different they may look from us, we've resonated with them on many levels. Players around the world write stories, create beautiful artworks and write letters to the creators that inspire them. We want our works of art that are meticulously handcrafted to inspire, invigorate and empower the next generation just as the past creators of this industry once did for us.


CORNERSTONES OF OUR COMPANY


INFLUENCE

We don't want to reinvent the wheel. We want to take the tools that these legendary creators used to pave the way for us and infuse that with what products of the video game industry mean to us. As much as we want to hoist awards up on stage, we just want our games to have a meaning.

PASSION

A person has to be filled with ideas that want to make them burst at the seams. Without this passion to create, inspire, or right the wrongs in the world; every passing day is a day that a person refuses to grow.

ADMIRATION

There are tons of works from around the world that are funded from rainy day change or from millions of dollars. They are all works of art that invoke emotion and inspire us to strive for the best. We enjoy the competition, but we also want to stay up to date with developers we admire.


When I’m working on games I don’t think necessarily about what the end benefit of the game is going to be. Typically I’m trying to think of: “What can I do that is going to find new ways to entertain and surprise people.
— Shigeru Miyamoto, The Legend of Zelda

A book can be thick and it doesn’t matter, and movies are sort of the same way, but a game has to fit into what the technology allows. In hip-hop it’s a three-minute track, maybe, with a lot of restrictions, but you’re still trying to convey a very powerful message to deliver to your audience. That’s how I see game development.
— Fumito Ueda, Shadow of the Colossus

90% of what is considered “impossible” is, in fact, possible. The other 10% will become possible with the passage of time & technology.
— Hideo Kojima, Metal Gear Solid